AI Insights · Timothy · October 2022
Top 5 Cannabis Games Performance in Italy Q3 2022
In Q3 2022, the top 5 cannabis-themed games in Italy showed varied trends in downloads, revenue, and active users. Detailed insights reveal notable fluctuations and growth patterns.
Throughout the third quarter of 2022, the performance of the top 5 cannabis-themed games on a unified platform in Italy exhibited diverse trends in downloads, revenue, and active user metrics. Here’s a detailed look at how each app performed.
Hempire - Weed Growing Game from LBC Studios Inc. saw its weekly revenue peaking at approximately $400 in mid-August, with fluctuations thereafter, ending September with around $367. Weekly downloads surged in early August, reaching nearly 2.5K, and maintained a strong presence, closing the quarter with 967 downloads. Active users also peaked in mid-August at around 4.6K before settling at approximately 2.7K by the end of September.
Weed Factory Idle by Spider Solitaire experienced modest revenue, peaking at $18 in the last week of September. Weekly downloads showed a downward trend from 916 in mid-August to 477 by the end of the quarter. Active users reached a high of 2.3K in late August but declined to around 1.5K towards the end of September.
Weed Firm 2: Back To College from Ludum LLC had a steady revenue stream, peaking at $293 in early July and stabilizing around $175 by the end of September. Downloads increased significantly towards the quarter’s end, reaching 814. Active users climbed steadily, peaking at around 1.9K in the final week of September.
Weed Firm: RePlanted, also by Ludum LLC, saw limited revenue, peaking at $121 in early July and dropping significantly by late September. Downloads remained relatively stable, peaking at 287 in the final week of September. Active users showed a gradual increase, reaching 486 by the end of the quarter.
Wiz Khalifa's Weed Farm from Metamoki Inc. had sporadic revenue, peaking at $137 in mid-September. Downloads were highest in the last week of September at 98. Active users fluctuated slightly but remained relatively stable, ending the quarter at 281.
These insights highlight the dynamic nature of the cannabis game market in Italy during Q3 2022. For more detailed analytics and trends, visit Sensor Tower.